releyendo las instrucciones se me ha planteado una duda:
¿Cada cuanto se recarga? ¿Hay que llevar la cuenta de los disparos de cada soldado? ¿Y en el caso de las LMG? Me estoy volviendo loco buscando alguna referencia a este tema, pero ni en las listas de armas ni en las descripciones encuentro nada.
Bueno, y ya puestos, en el Normandy Nightmare, ¿no aparecen las caracteriticas del FG-42? ¿tengo que sacarlas yo a ojo a partir de los datos de su descripcion?
Gracias por adelantado.
EDITO: en la pagina 5 de infanteria del manual basico habla de "Normal check", "half check" y "quarter check" ¿como se hacen los half y quarter check? :S
dudas sobre armas
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Si nadie juega a Easy Eights ¿qué reglamento usáis? ¿O es que ni siquiera jugáis a 28mm?Pablo, creo que por estas fechas nadie juega a Easy Eights
Yo estaba intentando convencer a un par de amiguetes para iniciarnos en 28mm e ibamos a utilizar el Easy Eights pero ahora me dejáis con la duda de si merece la pena o buscamos otro reglamento.
Un saludo.
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Por si alguien decide, algun dia, jugar a E8 y le surgen estas mismas dudas os pongo las respuestas que he recibido en un "Yahoo Group":
> Maybe you can help me with a few doubts:
>
> 1. How often must i reload the different weapons? Maybe must i count
> every shot? And, What about LMGs?
>
there really isn't a 'reload' for infantry held weapons (tanks and the like .. yes .. but men?.. no.) The only time you would have to use 'man-actions' would be to 'break down' a weapon ... and while you were moving it it would cost you your normal 'move' action anyway. (break down and move are separate 'actions') The only other is when you roll a 'jam' on you shooting die. When this happens it means many things (gun jammed, malfunctioned, was out of ammo and the like) but the result means the gun can not be fired again UNTIL you use a man-action to remove that 'JAM' chit.
> 2. In the main rules i have the "Gewehr43" characteristics, but in the
> tally sheet i can't equip my soldiers with it :S
>
... German forces can have the Gew43 when playing Late war (after 43 scenarios). The weapon was rare (and usually only given the more elite formations... but this is by no means 'the rule'. In my games, when we use them we give them out at a 1 gew43 per every 5 models. We also have a random die roll we sometimes use when we want to have a truly 'random mix' (German for militias, ad-hoc forces etc.)
get a d-10. Roll it for every man in the force (except for the LMG
gunner you pick.
roll of a '1'= Gew43
roll of a '2'= Stgr-44 (also known as MP-44)
roll of a '3-5' = MP-40/41 SMG
roll of a '6-10' = Kar 98
> 3. In "Infantry page 5" says: "Normal check", "half check" and
> "Quarter check". How must i do the Half and quarter check?
>
... you roll this by taking the model's 'skill' number .. Ex: lets say he is 'normal' and has a 10. A 'Half' check would be a '5' (or less) to roll. (ouch) and a 'quarter check' would be a 2.5 (but we round up) so a '3' would be needed. (super ouch) You roll these when the game ask you to (or if in your scenario YOU or the Ref (who ever is running the game) tells you .. that you need to.
One example we had in a game was American fighter were 'bombing' the area near by (but no bombs ever made it on our little piece of the ground/table). Every time we drew the 'jack' it meant a bomber was dropping its payload .. so every model had to make a 'half gut check'. If he 'failed' .. the model immediately dropped prone (f he was already prone .. it didn't matter ... but it still had to roll ... in case it rolled a '1' (hero) or a '20' craven coward'.
You get the idea?
> Thanks a lot for the help!!!
>
>
Hope it helps.
TTYL...Tony
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