Changes & Additions
Here is a list of the additions:
Definitions for visibility in different terrain
Hidden deployment, reserves and ambush
Air superiority
Snipers
Tactical doctrine (currently available in the downloads section)
New close assault rules (also available in the downloads section)
Replacing command units when they are knocked-out
Further uses of the CO
Artillery and air support can be requested against scheduled targets
And a list of modifications:
Refinements to the initiative phase
Revised the command blunder table with more options (see FWC QRS in the downloads section)
Opportunity actions result in a -1 command penalty next turn, rather than the unit becoming suppressed
Mortars require a deploy action
Artillery and aircraft deviation is based on the distance between the observer and the target
Simplified the use of on-table artillery and infantry guns
Changed the way victory points are calculated
Mobile deployment includes a modifier based on the slowest unit in a formation
Movement rates in increments of 5cm (10/15/20/25/30)
Added a stat in the army lists for assault
Added an option for recce movement
Added recce support and transport units
Minor stat changes and new units added to the lists
Thanks for your continued interest in the game.
Pete, 3rd January 2009
A mí , en principio me da mejor pinta, aunque habrá que ver luego.....A ver cómo es lo del cambio en los puntos de victoria....
Un saludo.