Como recién nombrado capitán del equipo que este año ha competido en Novi Sad, es mi deber dar la oportunidad a todo aquel que quiera de participar en este torneo. Por tanto (aunque con retraso) convoco el clasificatorio de este año:
- Fecha:7-8 de diciembre
- Lugar:A Coruña
Este año el ETC se celebrará en Luxemburgo entre el 7 y el 9 de agosto de 2020. Más información en http://etc.xobor.com/f13-ETC-Luxembourg.html.
Se jugará late v4 con listas que no podrán exceder los 100 puntos. Como base para la composición de equipos se utilizarán las mismas restricciones que las usadas este año para mid y que se pueden encontrar en el rulespack al final del post. Actualmente la organización del ETC ha formado un comité que estudiará actualizaciones de este documento, pero no creo que esté listo para el plazo que nos concierne. Para este torneo se podrán utilizar los libros Fortress Europe, D-Day Americans, D-Day Germans y cualquier otro que sea publicado antes del 7 de octubre así como sus Command Cards con las restricciones mencionadas en el rulespack.
Como siempre, los equipos deberán estar formados por un mínimo de 6 jugadores y un máximo de 8, siendo estos dos extra reservas en caso de que algún imprevisto impida asistir al torneo a los jugadores.
- Fecha límite de inscripción de equipos: 1 Octubre
- Fecha límite de entrega de listas: 20 Octubre
- Fecha límite PREinscripción de equipos: 6 Octubre
- Fecha límite elección de sede y fechas: 20 Octubre
- Fecha límite inscripción: 3 Noviembre
- Fecha límite entrega de listas: 17 de Noviembre
Un Saludo y nos vemos por las mesas!!!
The spoken language at the tables is English, rules debates or questions for the captain must be kept in English, so that everybody knows what is going on.
Team members (Or others) who come over to watch the game Must also speak english
Formations and units allowed:
Any V.4 MW formation or unit that has been incorporated into forcesofwar before the 1.st of may will be allowed, This includes player submitted formations and units if they are incorporated in forces of war before 1. may
Lists must be submitted 1. July
Lists MUST have the following in the name as the first thing in the list name: Country - Player Last Name, Player First name.
Other stuff such as type of force is not mandatory... but nice to have
After the deadline, all the rosters will be distributed to each captain who submitted his team's lists on time.
The lists will be checked by the FoW Captain's Council, and any necessary changes made ASAP with minimal changes to the list.
List checking deadline will be July 7th.
Rulespack Team Matchup:
- Each team will recieve 6 player force cards, showing the player name and what formations his force contains.
- Each team will recieve 6 card sleeves with a battleplan fixed to it.
2 x attack 2 x Maneuvre 2 x Defend.
The text has to be on the inner side of the card Sleeve, making it hidden when a card is in the Sleeve..
- The missions for each round is preselected before ETC
- Before each round's matchup. The player force cards are put into the sleeves, showing the force cards, but consealing the battleplan. thus the battleplan of the individual player force is hidden (much like in an ordinary V.4 game).
-The matchup is now done using the following system:
1.Team A puts up one if its 6 armies, Team B does the same.
2.Team A puts up two armies against the one put up by Team B, Team B does the same.
3.Team A chooses one of the two armies put up by Team B to be played against their army first put up by team A . this is the first matchup. Team B does the same.
4.The armies that did not get chosen return to the team pool.
5.Team A puts up one if its 4 remaining armies, Team B does the same.
6.Team A puts up two armies against the one put up by Team B, Team B does the same.
7.Team A chooses one of the two armies put up by Team B to be played against the army first put
up by team A and determines one pair, Team B does the same.
8.The army of Team A that did not get chosen by team B plays against the last army remaining in
the pool of Team B. The army of Team B that did not get chosen by team A plays against the last army remaining in the pool of Team A.
9. the Battleplans are now revealed, determining who attacks and defends, in case of the same battleplan, attacker and defender is determined by roll off
10.The table for each pairing will now be randomly drawn.
Rulespack building the force:
- A maximum of two players can field formations from the same nation (An allied formation counts as 1 use of that nationality)
- No formation may be repeated, this also goes for formations with the same name such as a panzer grenadier formation. If the name is different eg mixed tankovy vs mixed tankovy (late) they are separate formations.
An upgraded formation.. such as a "Grenadier Formation" upgraded to SS, still counts as a "Grenadier formation", therefore no other player can take the "Grenadier formation".
- Command cards may not be repeated by 2 players, an individual player may repeat command cards if allowed by the card, by no other player on the team may use the same command card
Individual force composition:
- 100 point limit on lists (this includes command cards)
- There is no limit to the number of formations a player can field
- if you take formation support from another book than your own, then you cannot take allied formations or allied units too
- Allied formations and Units must come from the same book (An afrika Korps force cannot have avanti allied formations and Ghost Panzers allied units at the same time) (since Ghost Panzer cannot take Italian allies, This Also means no Ferdi L/6 spam lists)(If you take Ghostpanzer formation cards you cannot ally with italians)
- Command cards can be taken as allowed by forcesofwar (ie. A GP forces can use IC command cards)
- The List MUST be produced on forces to make checking it easier
- The Player must bring at least 1 photocopy of the list being played
- Unit cards and command cards must be brought along with the list, to make it faster and easier to play (A photocopy can be used)
- Player submitted formations and units on BF homepage are permitted, if they are in forcesofwar.
Schedule and Missions – During each round, all players will play the same mission. Missions will be drawn from the “More Missions” pdf (https://www.flamesofwar.com/hobby.aspx?art_id=5507)
and they will be selected immediately after the list due date and will be published at that time.
Two of each of the following groups of missions will be selected:
- Dust-up, Encounter, Free for All
- Bridgehead, No Retreat, Rearguard;
- Breakthrough, Counterattack, Contact;
- The Friday afternoon and Saturday afternoon games will be defensive battles. If Rearguard is played it must go the full nine turns (unless the attacker wins earlier) regardless of time taken.
- Fog Of war Will not be used
Point Scoring system:
Scoring System: Standard version 4 Flames of War scoring, the winner gets 8 points, the loser gets 1 point, and this is then adjusted based on how many platoons the loser manages to kill, and if any important historically figures met their end on the battlefield. There are no draws, so if neither player wins a fair fight then both score as if they lost. Also, any game where the appropriate number of turns (9 turns for Rearguard) have not been played AND victory conditions are not met will be classed as a mutual loss.
The points scored in each game are added to team's score and are recorded as Small Points (SP). If a player wins a game then a Big Point (BP) is added to the team's score as well.
The leader board will be sorted primarily by BPs, and then by SPs.
4.If the game result would be decided at the start of the next turn, players should check the victory
conditions for the start of the next turn as per Sudden Death rules i.e.: the player that went first
check victory conditions i.e. sole survivor, company morale, possessing enemy objective as if the
turn has started and has been played.
Time alloted for games:
1.Each round will last for 3.5 hours. This includes the time for the pairings and setup process which must be
completed within 30 minutes. a fair estemate would be that pairings should be finished in no more than 10 minutes, and neither player sholuld have more than 15 minutes for setup.
2.Any players not paired after 30 minutes should be randomly paired.
3.Both Players must get the same number of turns played. There will be an overtime period of up
to 10 minutes available to give the player who went second the opportunity to catch up.
1. Players should first consult the rule book and unit cards, and the LFTF. Go over the rule/issue step-by-step together to see if a solution can be found.
2. If this doesn’t work, call over both team captains and have each player (if needed) explain the situation and show the relevant section in the rules. Allow the two captains to discuss to see if they can reach consensus.
3. Call a referee. This can be either one of the official referees or one of the player/captain referees. The only requirement is that the referee cannot be from one of the countries involved in the rules/issue discussion.
4. Finally as the last resort, for issues that cannot be resolved by any of the above escalations, call a panel of three referees (official or player, and again, not from either country involved in the discussion). Explain the issue, the three referees deliberate, majority referee decision is implemented.