Aldo_Raine escribió:¿Un tren acorazado? Vaya, esos polacos caen fijo
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Hola,
Del foro de BF, la aviacion para las 4 naciones:
Polish: none
Germany: Stuka's. For an extra few points you can get a stuka schwerpunkt with your priority air support. Stuka schwerepunkt rolls two dice on the How Many Aircraft table and keeps the best result.
British hurricanes and French MS.406 are sporatic air superiority fighters. They can only be used for fighter interception and cannot be used for ground attack.
Del foro de BF, las reglas de las 4 naciones:
Polish:
Fate of the Nation: Polish platoons (or company) joined by a 2iC command team may re-roll failed platoon morale checks.
Bypassed: Before deployment nominate a single-platoon company of mounted kawalerii, dismounted kawalerii, kawalerii cyclist or piechoty to be bypassed. They count as being deployed at the start of the game when determining the number of platoons to hold in reserve or ambush. Reserve roll as normall but needing a 6 to show up. Then a random roll to determine the table edge. 1= left edge. 2= left enemy corner, 3 & 4= enemy table edge, 5= right enemy corner, 6= right table edge. They must arrive from a point at least 8" away from an enemy team. If they cannot arrive from the rolled location they will delay their arrival by one turn then roll again for a new location. They cannot launch an assault on the turn they arrive.
Night Counterattack: A player using a battalion piechoty can elect prior to their opponents deployment to make a night counterattack if they are attacking in a fair fight mission. If they do you use the night fighting rules until morning breaks. On turn three a dice roll of 5+ means morning has broken, next turn roll two dice, then three, etc.
French get...
High Command. They get to place objectives 4" closer to their deployment area.
Trench Warfare: infantry and gun teams dig in on a 3+ and when dug in, gun teams may fire over infantry teams in defensive fire whether or not the infantry team shoots.
Integrated Defenses: a weird form of combat attachments for machine guns where you swap two infantry stands with HMG's from the machine gun platoon.
Colonial Troops: colonial troops don't use trench warfare or integrated defenses but instead hit on a 3+ in assaults.
Tanks have the One Man Turret and Limited Vision rules.
Their artillery have a rule that's a lot like the fire control center for the US in dogs and devils where multiple batteries can join in for one big bombardment. There's a big chart that references whether or not you get: re-roll misses, double wide, re-roll saves and your AT & firepower.
The only German special rules are Kampfgruppe, Mission Tactics, Stormtroopers and Mounted Assault. This makes sense since all the other rules are specific to equipment that doesn't appear in the book.
The Brits keep British Bulldog and Carry on Sergeant. They lose Night Attacks. Guards forces have Unflappable. Scottish forces get Bagpipes. Artillery gets Twelve-gun Battery, Combined Bombardment which is written differently but is basically the same with the addition of 9-12 guns use a double wide but re-roll failed rolls to hit and Mixed Battery which determines the AT and Firepower of the bombardment. Tanks keep Tally Ho! and Broadside and also have Deck Turret MG.
De un battle report en WI, 2 listas:
British Frankforce - Confident Trained
Company HQ - 1 x A12 Matilda - 235 pts
A11 Tank Platoon
3 x A11 Matilda (front 6 e side 5) - 185 pts
A11 Tank Platoon
3 x A11 Matilda - 185 pts
A12 Tank Platoon
3 x A12 Matilda (front 7 e side 6) - 710 pts
Motorcycle Platoon
3 x Motorcycle Squads 170 pts
Rommel's Ghost Division - Confident Veteran
Erwin Rommel - 130 pts
Company HQ - 45 pts
Schuntzen Squads and AT Rifle - 200 pts
Schuntzen Squads and AT Rifle - 200 pts
AT Platoon
4 x 3.7 cm PaK36 - 145 pts
Czech Panzer Platoon
3 x Panzer 38t B (front 2 e side 1 rof 2 AT6 )- 260 pts
Motorized LA Bt
2x 10.5 cm leFH18 - 195 pts
Heavy AA Gun
1 x8.8 cm FlaK36 - 145 pts
Air Support Priority Stka - 175 pts